0G: Ludum Dare in zero gravity

Last weekend, I took part in Ludum Dare #33 and made a game about flying around a messy space station in zero gravity. In 0G, a mysterious explosion ripples through the station, disabling the gravity stabilisers and leaving the player character in a state of disrepair. The player must then find a way to repair their body and get the station back in order, all while gliding through an ethereal environment and listening to Bach.

You can play it via the Ludum Dare page.


I was really happy with how this turned out. Unlike most of my Ludum Dare forays, I managed to implement almost all of the features I had initially planned. I made the sneaky decision to work off an idea I had been mulling over for a day or two before the start, which meant that I mostly ignored the theme of “You are the monster”. One the one hand, I missed that chaotically fun brainstorming session that happens when trying to come up with a game idea around a theme. On the other, I was able to quietly throw out a few of the more tangential ideas and come up with a more focused list of features for the game.

I’d like to carry on with 0G, but even if I don’t, it’s a fairly complete and entertaining game which has had one player confessing a play time of around 40 minutes! I may extend it to include a bit more of a cohesive story. I didn’t pay enough attention to the writing and story design process while jamming, so I’d like to try to add more of a mysterious narrative to the game. I also think there’s room to play with some physics and gravity-based puzzles in a zero gravity environment.

Overall, I had a ton of fun with this Ludum Dare! It was great to do a solo jam for the first time in ages. Over the last year or so, I’ve been jamming with my fellow RetroEpic devs, which has been fantastic, but in the solo jam I get to stretch my creative muscles and level up a multitude of skills.

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