QUEEN FRANCES AND THE RAT REBELLION

Game Development

Queen Frances and the Rat Rebellion is a simple puzzle-platformer game I made largely intended for kids, but has some fun and challenging mechanics. You control a young queen whose prized dogs have been turned into rats! The queen sets out on a mission to transform them back into dogs, which she does by collecting and shooting magical stars.

  • Game design
  • C# & Unity development
  • 3D modeling
  • Animation
  • Texture painting
  • Sound production

SILHOUETTE

Game Development

Myself and two other developers began Silhouette at the 2013 Global Game Jam. Our idea was to make a co-op game that had one player hunting another, with an interesting twist on turn-based mechanics. The result is a fun and tense game where one player plays a victim escaping a house, and the other a killer hunting him down. Silhouette is a work in progress - I am hoping to really bring out more of the fun factor and will keep posting updated builds.

  • Game design
  • C# & Unity development
  • 3D modeling
  • Animation
  • Texture painting
  • Sound production

RISE OF THE MEEBAS

Game Development

Rise of the Meebas was my fifth 48-hour Ludum Dare entry. The theme was “Evolution”, and I wanted to create a game in which you had to move through an environment to evolve better modes of movement, which would in turn allow you to navigate tougher obstacles. I focused quite heavily on styling and mood, and I was much more familiar with Unity development and C#.

  • Game design
  • C# & Unity development
  • 3D modeling
  • Animation
  • Texture painting
  • Sound production

ASTROSURF

Game Development

Astrosurf was my fourth entry for the 48-hour Ludum Dare game dev compo, and my first attempt at a full 3D game as an entry. The theme was "Tiny World" and the final result was a sort of sadistic parallel to the otherwise tranquil Osmos. In Astrosurf, you send a planet full of poor souls spinning through space, circumventing black holes and asteroids while searching for an exit.

  • Game design
  • C# & Unity development
  • 3D modeling
  • Texture painting
  • Sound production

LEFT BEHIND

Game Development

Left Behind was another Ludum Dare game I created, following the theme "Alone". The player plays as a seagull who has been separated from his flock and has to catch up, but must contend with rival birds and keep his energy up by diving into the ocean for fish.

  • Game design
  • Actionscript 3 & FlashDevelop
  • 3D modeling
  • Character and environment painting

CELLS

Game Development

Cells was my second 48-hour Ludum Dare entry, with a theme of “Escape”. In the game the player has to escape a compound by hacking a variety of devices throughout the level, to do things like bypass doors and blow fuses. There were many more elements and puzzles I wanted to get into the final entry, but the idea still has plenty of potential as a puzzle game.

  • Game design
  • Actionscript 3 & FlashDevelop
  • 3D modeling
  • Character and environment painting