The deadline for the makegamessa 2-button competition is rapidly approaching. Here is an update of the game’s progress:
I’ve mainly been working on the wave shape and getting the movement to feel right. This has turned out to be quite a challenge, so I’ve been left with less time to implement things like obstacles and character animations for tricks. However, it seems that most of the fun comes from just cruising around on waves, trying to reach the powerups, so a slew of environmental features might not be necessary after all.